About Mario
Mario Sotelo is a visual effects and virtual production professional specializing in motion capture, facial performance capture, real-time production workflows, and 3D content creation. With a multidisciplinary background spanning visual effects, animation, and virtual production, he combines technical expertise with creative problem-solving to support complex productions from acquisition through final delivery.
Mario has contributed to high-profile feature film and immersive media projects at Industrial Light & Magic (ILM), including Avatar: Fire and Ash (2025) and Star Wars: Beyond Victory (2025), where he supported virtual production operations, motion capture systems, and technical workflows. His experience includes deploying and maintaining production-critical capture systems, calibrating camera and motion capture equipment, and ensuring reliable performance during on-set productions.
At ILM, Mario also worked as a Facial Capture Technician with Disney Research Studios, where he helped build and operate high-fidelity facial performance capture systems. His responsibilities included deploying multi-camera photogrammetry rigs, managing controlled lighting environments, ingesting and processing capture data, reconstructing high-resolution 3D facial meshes using proprietary software, and delivering production-ready assets for internal teams and external partners. He also has extensive experience operating Head Mounted Camera (HMC) systems for facial capture, working closely with performers to ensure accurate data acquisition while maintaining a comfortable and efficient capture process.
In addition to his production experience, Mario is an accomplished 3D Generalist with expertise in modeling, texturing, lighting, rendering, and real-time visualization. He is proficient with industry-standard tools including Unreal Engine, Autodesk Maya, Blender, MotionBuilder, Adobe Creative Suite, and Linux-based production environments. His technical skill set extends to motion capture integration, photogrammetry, camera tracking, asset optimization, and virtual production pipelines.
Mario earned a Master of Fine Arts in Animation and Digital Arts from the John C. Hench Division of Animation and Digital Arts at the University of Southern California, where he was awarded the George Lucas Foundation Endowed Student Support Fund for Diversity. His graduate training strengthened both his artistic foundation and technical understanding of digital production, preparing him to work across film, animation, and interactive media.
Driven by a passion for emerging technologies, Mario enjoys developing innovative workflows that bridge traditional visual effects with real-time filmmaking. He thrives in collaborative environments where artists, engineers, and filmmakers come together to create immersive visual experiences, and he is committed to advancing the future of storytelling through virtual production and visual effects.
Profesional Experience
Virtual Production Technical Director I, Industrial Light & Magic, San Francisco, CA. June, 2021-2026
3D Animation Instructor, Del-York Creative Academy,Lagos, Nigeria. May, 2019
An introductory course covering the fundamentals of 3D animation, including modeling, texturing, rigging, lighting, camera composition, and keyframe animation. Students learn foundational 3D workflows, production terminology, and the principles of animation while developing assets and shots through a standard CG production pipeline.
3D Artist Intern, Jauntxr, Santa Monica, CA. May, 2018
Designs and produces immersive XR experiences across AR, VR, and MR, leveraging real-time 3D engines, spatial computing, interactive environments, volumetric capture, and spatial audio to create compelling, responsive digital experiences that blend physical and virtual worlds.
Modeler/Rigger, Innovate Mobile LLC, San Diego, CA. February, 2018
Modeled a library of stylized blend shapes (animojis) for real time mobile app interaction. Firm dedicated to reimagining technology products, providing business solutions, and marketing services for enterprises, startups and agencies.
Student Assistant, University of Southern California, Los Angeles, CA. May, 2018-2019
Assisted professors in a classroom and lab settings.provided technical support to students in animation, IMAX, and VR. At Hench DADA, students explore every aspect of art in motion and learn why animation has become central to all modern digital media. The division teaches courses in all facets of animation and digital arts.
Technical Specialist, Apple Inc., Century City, CA., 2014-2018
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.
Lead Animator, Broadway Augmented, Sacrament, CA. May, 2014
Broadway Augmented is a virtual public art project produced by the Sacramento Metropolitan Arts Commission, curated by Shelly Willis (public art director for the City and County of Sacramento)
Awards/Honors
Industrial Light & Magic Stagecraft Virtual Production Tool Suite, Engineering, Science, and Technology Emmy 2022
George Lucas Foundation Endowed Student Support Fund for DiversityUniversity of Southern California, 2016-19 Recipient
Official selection for the 11th annual Don Thompson LGBT Film Festival
Mermaid Grotto(2017) , University of Southern California, 2018
Best of Show Award, CSUS Student Purchase Award Show, Sacramento, CA, curated by Tiffany Dreyer, May 2010
-EGUSD Board of Education: Certificate of Achievement 1st place California State fair, Elk Grove, CA, October 2007
1st place Three Dimensional California State Fair, Sacramento, CA, August 2007
Honor of dedicated service to the visual and performing art program at Laguna Creek High School, Elk Grove, CA, June 2007
Solo Exhibitions
Angels and Mermaids, University Union Gallery, Sacramento, CA, curated by Zenia LaPorte, April 2013
Birds of Paradise, Raymond Witt Gallery, Sacramento, CA, October 2012